Undead

''This page refers to intelligent undead, and not your common dungeon zombie or ghoul, which are typically incapable of thought or speech. ''

The undead are reawakened souls, bound to corpses or bones that were once their mortal shell. Usually, upon being “awakened”, the undead in question is dazed, and confused, unless the return to the mortal realm was a planned event. However, undeath can also bring upon some benefits as well. Undead have the uncanny nature of sticking together, holding the living as the common enemy of the living, meaning that some form of cooperation can occur. In addition to this, undeath offers an individual something close to immortality. Most undead even use their time to finish business started before death, some even continue with their life having made the mistake of thinking that they’re lives have not changed, denying their new nature. However, despite the apparent benefits that come with undeath, it is not an enjoyable existence. With the heart stopped, blood halts and causes the skin to pale and rot as the months after death linger on. Undeath may also affect an individual in such a way so that they remember nothing of their past life, or have a sever lack of intelligence, resulting in more animal behaviour.

Any humanoid race is susceptible to undeath, and therefore each race follows the same path. Upon first “awakening” from death, the individual would appear as though they did moments before being awoken, and would remain as such for close to a month, as undeath inhibits rotting slightly. From then on, slowly the rot would set in. First the skin discolours to an unhealthy palette of greens, reds, and greys, then decay would cause the individual to appear more skeletal in appearance as the years roll on. And if totally skeltal from the start, more gray & brownish bones with cracking, and iron reinforcements.

Undead "live" until they are thoroughly destroyed and finally laid to rest.